The light class embodies a hit-and-run playstyle, adopting a snaky and sharpshooting approach to secure picks. Functioning as a thorn in the enemy’s side, you can prioritize flanking and rarely station at the cashout when teaming up. Instead, constantly navigate the map, preventing the enemy from approaching the cash out. This strategic maneuvering broadens the team’s gameplay options, and you can become the surprise factor for the opposing teams, delivering significant bursts of damage when they least expect it. The Finals Light Class Guide will help you to dominate the battlefield.
The Finals Light Class Guide
The cloak reigns supreme as it provides the highest outplay potential. During an average fight, carefully assess your surroundings, engage while cloaked to deliver a burst of damage or utilize gadgets, and then exit while cloaked. The dynamic of the team has shifted, now down a healer or a defibrillator, which is crucial for certain fights. While the grapple has its uses, cloak and dash offer superior advantages. The choice of specialization depends on the player’s goals. For those looking to trick shot and have fun, grapple is a valid option. However, in a serious tournament scenario, choosing cloak or dash proves super useful to enhance movement and capitalize on the surprise elements that the light class brings to the table.
This topic ultimately hinges on individual strengths and weaknesses. The MP5 is undoubtedly reliable, straightforward, with a gentle learning curve, and consistently gets the job done. On the flip side, the LH1, despite its challenges like high recoil, offers the highest DPS among all light weapons. It’s an option that rewards those willing to master it. The VS9 is also a robust choice. Some players prefer the tracking ability of the MP5. But if your aim is reasonably accurate, spamming left-click at enemies proves to be a highly effective option. For new players, we can recommend picking up the VS9. It currently outperforms the MP5. However, if you enjoy tracking, the MP5 is an excellent choice. This perspective focuses on understanding the strengths of each weapon, considering factors like damage drop-off and the damage dealt over the magazine size.
Firstly, the stun gun may seem like a playful choice, but it’s a no-brainer for the light class. It’s efficient, easy to use, and has the right stun duration. Imagine a heavy about to unleash an RPG or a medium preparing the healing gun – a quick switch, and they’re stunned. They can’t aim down sights, have reduced sensitivity, and all gadgets are disabled, making it a huge game-changer in fights. A tip for the stun gun is to camp the enemy’s spawn and tase their medium before they can use a defibrillator.
The glitch grenade is crucial, especially against well-coordinated teams with multiple mediums and heavies. A well-placed glitch grenade disrupts their coordination, eliminating healing and defibrillator. It’s a golden opportunity to pick them off one by one. Light players can use the glitch grenade to counter heavy shields and healing strategies. It’s effective when the opposing team is moving towards a cash-out rather than already there, as it can be countered by an APS turret if placed earlier.
Finally, the third slot. It is flexible, switching between thermal breach charges or frag grenades mid-match. Thermal vision is effective against other light players using cloak, revealing their position. It’s particularly useful on maps with low visibility, countering smokes and fog. If there’s a lack of heavies on the team, opting for breach charges can prevent opponents from stealing or create advantageous lines of sight in buildings. Frag grenades provide a quick burst of damage, making it easier for the light player and their team. Another personal option is the pyro grenade, dealing slow burn damage over time. It’s effective against teams staying together and can prevent cash-outs.
It’s all about the mind game with the light class. Light isn’t designed for direct and unfair fights. The trick is to always ensure you have a favorable position before engaging. Ask yourself: Is my opponent’s attention elsewhere? Can I sneak up without being spotted? Or is my move anticipated? These are the three things to consider before entering a fight as a light. Light’s health isn’t generous, so one misstep against a skilled player can take you out of the fight. The philosophy behind playing light involves finding a balanced mix between strategy and utility. Skill naturally evolves over time, so don’t worry if you face challenges early on. If you want rapid improvement, focus on refining your strategy.
Improving your game
Firstly, exercise caution around Heavies with RPGs. Getting too close without a strategy can lead to a swift respawn since RPGs deal 160 damage, surpassing your 150 HP as a light, resulting in instant defeat. Secondly, actively seek fights that put you at an advantage. Light excels at making fights unfavorable for the enemy, so embrace this aspect of the game without hesitation. Lastly, maximize light’s mobility. The class is designed to be agile and swift, so keep moving, constantly flank, and pick off unsuspecting foes.
A common challenge for light players is being caught in the open or facing multiple enemies. Light’s strength lies in agility and speed, not endurance. If spotted by two players, survival becomes tough. Utilizing movement, cloak, and navigating buildings can diminish opponents’ effectiveness. Making the most of gadgets, like a well-timed stun gun or glitch grenade, is crucial. The key is strategic thinking, not just relying on raw aim.
In essence, light serves as your team’s aggressor. While the medium and heavy may engage the enemy directly, the light is always on the hunt, targeting vulnerable opponents and finishing off those with low health. In The Finals Light Class Guide, we realised that in the early game, we focus on strategic positioning and well-timed glitch grenades, placing ourselves in unexpected spots to catch the enemy off guard. It’s about delivering a quick, decisive blow for surprise. In the late game, priorities shift to safeguarding objectives. Utilize tools like the stun gun to prevent steals and disrupt enemy plans, ensuring they never get close to the objective.