MMORPG Corepunk: Details of the development
The authors of MMORPG Corepunk released an update for the second quarter of 2020 on the official website, where they talked about the achieved goals and future plans.
Quests
The first on the list were the improved quests. Recently, all of them are decorated in a classic style, like in other MMOs. Their structure and dialogues have also been improved. The latter became deeper and more alive.
Previously, players could not just talk to the NPC and learn about his past. Now it is possible, and in this way it is possible to fish out useful information, reveal an element of the plot, and so on. You can conduct a conversation in different directions.
Educational System
The developers decided to add a training system with a coordinator character to guide users. He will regularly talk about a hostile world, share information about unfamiliar territory, people, and show the way in difficult situations. The coordinator also has a character of her own and will play a role in the story later.
Jumps
The Artificial Core staff continue to add various customization elements to the game. The GIF below clearly illustrates the progress in this matter.
Customization
The Artificial Core developers continue to add various customization elements to the game. The GIF below clearly illustrates the progress in this matter.
Fatalities
Corepunk promises to offer a wide range of finishing animations. The developers are working on a deep customized fatality system and it’s ready: burning, chopping off the head and several other options demonstrated in the previous videos.
CBT and focus on development
The creators in the near future will not prepare any promotional videos and will be engaged exclusively in development. They are targeting closed beta testing in early December. Users will be able to test all major systems, experience 6 playable characters and rise to level 20.